Psy News

September 14, 2010

What Does Video Game Research Really Say? (Part 2/10)

Part 2 of my series examining research evidence for the value of video games. This time: a spherical model of personality for predicting video game violence.... Markey, P., & Markey, C. (2010) Vulnerability to violent video games: A review and integration of personality research. Review of General Psychology, 14(2), 82-91. DOI: 10.1037/a0019000  Vulnerability to violent vid

11 Vote(s)

September 9, 2010

What Does Video Game Research Really Say? (Part 1/10)

In this 10-part series, I'm reviewing articles in a recent special issue of the Journal of General Psychology on video games across a variety of domains - child-rearing, education, entertainment, and even psychotherapy.... Ferguson, C. (2010) Blazing angels or resident evil? Can violent video games be a force for good?. Review of General Psychology, 14(2), 68-81. DOI: 10.1037/a001894

19 Vote(s)

June 23, 2010

Less Like Poison, More Like Peanut Butter: The Case for Violent Video Games

Should the government protect society from the bad effects of violent videogames? Game-makers invoke freedom of speech to stave off such laws—including California's 2005 attempt to ban violent-game sales to minors, which the U.S. Supreme Court will take up this fall. But maybe there's a better defense: According to this paper (pdf), published this month in the Review of General Psychology,

17 Vote(s)

June 8, 2010

The Effect Of Violent Video Games On Teens

Filed under: Psychology News — Tags: , , , , — admin @ 7:00 pm
Playing violent video games can make some adolescents more hostile, particularly those who are less agreeable, less conscientious and easily angered. But for others, it may offer opportunities to learn new skills and improve social networking...

7 Vote(s)

June 7, 2010

Violent video games may increase aggression in some but not others, says new research

Filed under: Psychology News — Tags: , , , , — admin @ 9:00 pm
Playing violent video games can make some adolescents more hostile, particularly those who are less agreeable, less conscientious and easily angered. But for others, it may offer opportunities to learn new skills and improve social networking.

15 Vote(s)

May 20, 2010

Playing Violent Video Games for a Release That Never Comes

A recent article in Psychological Science investigates the use of violent video games by people to experience catharsis - a "release" associated with pent-up aggressive energy. They found that when angered, people are more likely to seek violent video games for an emotional release, despite the fact that playing violent video games does not seem to actually provide that release.... Bushm

13 Vote(s)

March 4, 2010

Violent video games: small causal link with aggression

A new study just published in Psychological Bulletin has reviewed studies on the effects of violent video games and concludes that they cause a small but reliable increase in aggressive behaviour and anti-social thinking.The study, led by psychologist Craig Anderson, is a type of meta-analysis which attempts to mathematically aggregate the results of past studies to see what the overall effect is

8 Vote(s)

March 1, 2010

Violent video game play makes more aggressive kids, study shows

Exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in youths, a new study finds.

5 Vote(s)

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