Part 2 of my series examining research evidence for the value of video games. This time: a spherical model of personality for predicting video game violence.... Markey, P., & Markey, C. (2010) Vulnerability to violent video games: A review and integration of personality research. Review of General Psychology, 14(2), 82-91. DOI: 10.1037/a0019000 Vulnerability to violent vid
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September 14, 2010
September 9, 2010
What Does Video Game Research Really Say? (Part 1/10)
In this 10-part series, I'm reviewing articles in a recent special issue of the Journal of General Psychology on video games across a variety of domains - child-rearing, education, entertainment, and even psychotherapy.... Ferguson, C. (2010) Blazing angels or resident evil? Can violent video games be a force for good?. Review of General Psychology, 14(2), 68-81. DOI: 10.1037/a001894
19 Vote(s)
19 Vote(s)
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June 23, 2010
Less Like Poison, More Like Peanut Butter: The Case for Violent Video Games
Should the government protect society from the bad effects of violent videogames? Game-makers invoke freedom of speech to stave off such laws—including California's 2005 attempt to ban violent-game sales to minors, which the U.S. Supreme Court will take up this fall. But maybe there's a better defense: According to this paper (pdf), published this month in the Review of General Psychology,
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17 Vote(s)
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June 8, 2010
June 7, 2010
May 20, 2010
Playing Violent Video Games for a Release That Never Comes
A recent article in Psychological Science investigates the use of violent video games by people to experience catharsis - a "release" associated with pent-up aggressive energy. They found that when angered, people are more likely to seek violent video games for an emotional release, despite the fact that playing violent video games does not seem to actually provide that release.... Bushm
13 Vote(s)
13 Vote(s)
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March 4, 2010
March 1, 2010
Violent video game play makes more aggressive kids, study shows
Exposure to violent video games is a causal risk factor for increased aggressive thoughts and behavior, and decreased empathy and prosocial behavior in youths, a new study finds.
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5 Vote(s)
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